Ludo-Narrative

Ludo-Narrative - As more games give the player agency and choice in the narrative, it becomes more jarring when the story does not correlate with the player's actions in the game itself. [1] [2] [3] ludonarrative (from ludus, game, and narrative) refers to the intersection. Ludonarrative dissonance, as hocking found it, occurs when ludic and narrative themes of a text are inconsistent; As in bioshock, this is when the player is allowed to engage with the work’s themes through actions in a way. This phenomenon is known as ludonarrative.

[1] [2] [3] ludonarrative (from ludus, game, and narrative) refers to the intersection. As more games give the player agency and choice in the narrative, it becomes more jarring when the story does not correlate with the player's actions in the game itself. This phenomenon is known as ludonarrative. As in bioshock, this is when the player is allowed to engage with the work’s themes through actions in a way. Ludonarrative dissonance, as hocking found it, occurs when ludic and narrative themes of a text are inconsistent;

As in bioshock, this is when the player is allowed to engage with the work’s themes through actions in a way. [1] [2] [3] ludonarrative (from ludus, game, and narrative) refers to the intersection. As more games give the player agency and choice in the narrative, it becomes more jarring when the story does not correlate with the player's actions in the game itself. Ludonarrative dissonance, as hocking found it, occurs when ludic and narrative themes of a text are inconsistent; This phenomenon is known as ludonarrative.

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This Phenomenon Is Known As Ludonarrative.

[1] [2] [3] ludonarrative (from ludus, game, and narrative) refers to the intersection. Ludonarrative dissonance, as hocking found it, occurs when ludic and narrative themes of a text are inconsistent; As more games give the player agency and choice in the narrative, it becomes more jarring when the story does not correlate with the player's actions in the game itself. As in bioshock, this is when the player is allowed to engage with the work’s themes through actions in a way.

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